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Bastet Paw is a small italian indie dev team.

Our mission is to create video games as a result of inspiration, with simple but fascinating gameplay dynamics to engage players in a deep story-driven experience.

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Our focus lies on emotions, and we consider video games as all-around works of art. We’re willing to experiment and analyze the human spirit. Our first project Hungerless, deals with a current and relevant topic: eating disorders.

Giulia Vassena - Bastet Paw Founder

The Author

Giulia Vassena is a writer and the author of Hungerless. She began experimenting with words writing poetry in her teenage years. After publishing a collection of poems, she dedicated herself to short stories, some of which appeared in magazines. She is currently working on her first novel. Giulia fully embraces the concept of video game authorship: giving relevance to the many peculiarities found in the game world as well as the writing and director's vision, also placing great emphasis on character growth and the overall message.

Keep an eye out for job openings by checking our Jobs page

Giulia Vassena

Giulia reads as many books as she can and locks herself in cinemas at the weekend, but it's never enough. She claims that Art is the cure for life’s tedium. Who knows if it's true...

Giulia Vassena

Founder, Creative Director
Daniele Spadoni

Daniele is an analyst programmer from Rome with over fifteen years of experience in IT. He first ventured into the world of gaming on a C64, and he loves minding other people’s business.

Daniele Spadoni

CTO, Game Programmer
Davide Bunino

Davide is a Sound Designer from Torino, with two years of experience in game audio. He pays meticulous attention to creating vivid and consistent soundscapes, ensuring immersive experiences for players.

Davide Bunino

Sound Designer
Sarah 'Eich' Richitelli

Eich is a Technical Artist from Milan with 3 years of experience in game dev. Born programmer, grew up in arcade rooms, evolved into an artist. Patented problem solver, loves to be the support class member that makes things easier for the party.

Sarah 'Eich' Ricchitelli

Technical Artist
Beatrice Pellegrini

Beatrice is a Concept Artist and Illustrator from Florence, with two years of experience as a freelancer in the indie industry. She seeks to bring worlds to life by combining art and passion.

Beatrice Pellegrini

Concept Artist & Illustrator
Andrea Barbaccia

Andrea is a Composer from Florence. A former guitarist, he transitioned from live performances to crafting tailored music for media. His mission is to make you experience the world through music, whether it’s the warmth of a sunset or the depths of the night.

Andrea Barbaccia

Music Composer
Daniel Franciszek Ostalecki

Daniel is a Polish game designer who wants to give you the "wow" in videogames. He creates, thinks and uses experience to immerse you in the alternative world you want to play.

Daniel Franciszek Ostalecki

Game Designer
Katia Mosconi

Katia is a 3D Environment Artist from Italy, specializing in creating game-ready, stylized PBR assets. She aims to craft enthralling worlds, paying close attention to storytelling and the smallest details in every environment she brings to life.

Katia Mosconi

Environment Artist
Pietro Tommasini

I'm an experienced concept artist with a focus on environment design and expert in the full concept pipeline: from layout sketching to 3d blockout to creation and management of assets and finished polished images.

Pietro Tommasini

Environment Concept Artist
Sabina Giardinelli

[coming soon...]

Sabina Giardinelli

Game Producer
Matteo Mosconi

Matteo is a level designer from Italy with three years of hands-on experience in game development. He’s passionate about building game worlds that encourage exploration and unexpected player interactions. His focus is on creating elegant designs where simple ideas grow into deep, memorable gameplay moments.

Matteo Mosconi

Level Designer